Audio Hijack 3.5.1
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As the pulseaudio wrapper is shown as \"default\" in alsamixer, you may have to press F6 to select your actual soundcard first. You may also need to enable and increase the volume of Line-in in the Playback section.
Some combinations of ALSA drivers and chipsets may cause audio from all sources to skip when used in combination with a dynamic frequency scaling governor such as ondemand or conservative. Currently, the solution is to switch back to the performance governor.
If the mappings to your audio pins(plugs) do not correspond but ALSA works fine, you could try HDA Analyzer -- a pyGTK2 GUI for HD-audio control can be found at the ALSA wiki.Try tweaking the Widget Control section of the PIN nodes, to make microphones IN and headphone jacks OUT. Referring to the Config Defaults heading is a good idea.
There are other model settings too. For most cases ALSA defaults will do. If you want to look at more specific settings for your soundcard take a look at the ALSA Soundcard List find your model, then Details, then look at the \"Setting up modprobe...\" section. Enter these values in /etc/modprobe.d/modprobe.conf. For example, for an Intel AC97 audio:
If aplay does not output any errors, but still no sound is heard, \"reboot\" the receiver, monitor or tv set. Since the HDMI interface executes a handshake on connection, it might have noticed before that there was no audio stream embedded, and disabled audio decoding. If you are using a standalone window manager, you may need to have sound playing while plugging in the HDMI cable.
mplay and other application could be configured to use special HDMI device as audio output. But flashplugin could only use default device. The following method is used to override default device. But you need to change it back when your TV is disconnected from HDMI port.
If you are having problems with simultaneous playback, and if PulseAudio is installed, its default configuration is set to \"hijack\" the soundcard. Some users of ALSA may not want to use PulseAudio and are quite content with their current ALSA settings. One fix is to edit /etc/asound.conf and comment out the following lines:
Consider this: what about efficiently dealing with inherent audio clip attributes that require isolation as well as the subjective processing tasks/optimizations typically applied at the pre-mixing stage
In my view the sole use of near field monitors for Podcast post production is not your best option. Closed back headphones OTOH are paramount. They are absolutely vital for this type of audio post throughout various stages of your workflow.
A traditional compressor applies gain reduction (dynamic range compression) when signal levels exceeds a defined threshold. In general the operator may (1) elect to work with the compressed/attenuated audio, or (2) apply makeup gain to compensate for the resulting attenuation.
When producing Podcast audio, wide dynamics capabilities are irrelevant. In fact persistent wide dynamics in spoken word audio intended for Internet/Mobile/Podcast distribution will compromise intelligibility.
With all this in mind, what is the advantage of recording 24 bit (spoken word) Podcast audio with a theoretical dynamic range of 144 dB vs.16 bit audio In my view there is no advantage, especially when proper down conversion techniques such as Dithering are for the most part ignored. An omission as such will compromise the sonic attributes of down converted audio derived from higher resolution source masters.
The Aphex Compellor is a long standing, highly regarded, and ubiquitous audio processor. It has been an integral multipurpose tool for me for 12+ years. My newly purchased (used) 320D is in near mint condition. In fact it looks and feels as if it was hardly used by the previous owner.
A typical audio processing chain will route Pro Tools audio out via hardware insert (or bus, alternative output, etc.) through the Compellor (or a more complex chain) and returned in Pro Tools. In this scenario I use a set of assignable interface line inputs/outputs. The routing is implemented via Patchbay. I document the setup and use of hardware inserts here.
Bouncing Off-line is a time saver. However it can be precarious. It would be irresponsible to submit a finished piece of audio to a client without 100% conformation the bounced delivery file (most likely slated for distribution) is glitch free. In essence it is imperative to throughly check your piece prior to submission.
The upper image displays a Pro Tools Insert Routing matrix. The default audio interface has a total of 8 inputs and outputs available as discrete I/O mono channels. They can remain as such. Alternatively, they can be paired to create four stereo signal paths.
The lower image displays a Logic Pro X stereo I/O instance as it would appear when inserted on any track. Notice how I am using the same combination of interface channels (3 + 4) to output the signal to external components, and to route the processed audio back into the DAW.
A Skype session would be an obvious use option. In this case I would implement discrete mono hardware processing using two separate insert instances. In fact I can use this configuration when recording any audio source, or as a realtime processing option for output, playback, and streaming.
The vast majority of audio industry professionals use DAWS running on proficient computer systems to record audio directly to secondary hard disks. For some reason direct to disk recording is not widely endorsed in the Podcasting space. Many consultants (for various reasons) advise against this recording method. Instead, they recommend the use of inexpensive hand-held solid state Recorders.
That being said I thought I would document a basic Skype Recording session that I implemented in Pro Tools using a multi-output Motu Audio Interface. The incoming audio will be recorded on a secondary hard disk installed (or interfaced) on the host system. The real time session audio will also be routed to an alternate Interface Output, feeding an external Recorder for backup purposes.
To record the discrete raw audio and the processed split-stereo audio in real time, we simply arm all session Audio tracks to record and fire away. The session can be monitored through Headphones and played out through near fields via the Main Output.
In summary, we can successfully initialize and capture 4 recordings in a single pass: the raw Host audio, the raw Skype participant audio, a split-stereo processed version of the Skype session, and a split-stereo copy of the processed Skype session stored on the Recorder.
1 bit = 6dB of Dynamic Range. Theoretically 16bit audio has a quantified Dynamic Range of 96 dB. 24 bit audio has a quantified Dynamic Range of 144 dB. However, in order to accurately assess Dynamic Range we must also recognize the amplitude of the highest spectral component of the inherent noise floor. Specifically, where it resides relative to the maximum Peak value that a system is capable of reproducing. Dynamic Range is the measurement of this ratio or range.
Signal to Noise Ratio (SNR) is the quantified range between the nominal average signal level and the average level of the noise floor. Audio with an extended Dynamic Range will exhibit a higher SNR compared to audio with a reduced Dynamic Range. In essence 24 bit audio will allow you to work with additional headroom without any increase in noise compared to 16 bit audio.
Truncation is the removal of bits with no compensating replacement. The repositioning of samples after converting to a lower resolution creates Quantization Errors resulting in audible artifacts and distortion. Dither is technology that adds minimal perceived noise to audio before word length reduction. This noise will mitigate (mask/remove) the audibility of distortion caused by Quantization Errors. The process preserves fidelity and Dynamic Range of audio throughout bit-depth conversion and/or bit-depth reduction exporting.
Notice the excessive energy in the 2-6kHz range (Frequency Range is represented on the X axis). For this particular segment of audio I would initially set the Frequency control on the 286s to 5kHz. Next I would adjust the Threshold until the sibilant energy is attenuated. I would then sweep the Frequency setting within the visual range of the sibilant energy and fine tune both settings until I achieve the most pleasing results. The key is not to over do it. Heavy attenuation will suppress vital energy and remove any hint of natural presence and sparkle.
Earlier I discussed how an elevated Drive control setting on the 286s will increase the input signal of low level source audio. In doing so you may initiate a suitable amount of compression. However you also run the risk of a noticeable increase in noise. In this particular scenario, try setting the Output Gain on the 286s to a negative value to offset the gain (and noise) that may have been introduced by the Drive setting.
Keep in mind that if Effects are inserted on the Input Channel Strips, the audio routed to Audio Tracks 1+2 will be processed. In most cases I would not insert any Effects on the Input Channel Strips other than Gain. My intension here is to record dry stems.
Broadcast engineers closely monitor positive to negative energy distribution as their audio passes through various stages of processing and transmission. Proper symmetry aides in the ability to process a signal more effectively downstream. In essence uniform gain improves clarity and maximizes loudness.
However if you are noticing abnormal displacement of energy, it may be worth looking into. My suggestion would be to evaluate your workflow and determine possible causes. Listen carefully for any indication of distortion. Often a slight EQ tweak or a console setting modification is all that may be necessary to make noticeable (audible) improvements to your audio.
How about this scenario: Podcast Producer A is located in L.A.. Producer B is located in NYC. Producer B handles the audio post for a double-ender that will consist of 2 individual WAV files recorded locally at each location. 59ce067264
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MMOexp-COD BO7 Warzone & Multiplayer Loadouts: Best C9 Builds in Season 5
With the launch of Season 5 in Call of Duty: Black Ops 7, the meta has shifted yet again. Some weapons received nerfs, others stayed untouched, and a few new contenders have entered the spotlight. Whether you're aiming for higher kill games, chasing nukes Call of Duty Black Ops 7 Bot Lobbies, or simply looking to dominate lobbies, having the right loadout can make all the difference.
Below, we break down the top five guns to use in Black Ops 7 right now, including detailed attachment setups, pros and cons, and how to get the most out of each build.
1. ABR1-The New Full-Auto Monster
The ABR1 is a brand-new weapon introduced in Season 5, and while its default burst-fire mode is underwhelming, one attachment changes everything: Rapid Fire. Once equipped, the ABR1 transforms from a mediocre burst rifle into a full-auto powerhouse.
Key Attachments:
Rapid Fire-Converts the ABR1 into full-auto, increases fire rate, and gives a small range buff (with negligible drawbacks).
Kepler Microplex Optic-Crisp and familiar sight picture; Volski is also a good alternative.
Compensator-Improves recoil control.
Vertical Foregrip-Eliminates vertical and horizontal recoil when combined with the compensator.
Long Barrel-Extends damage range to keep TTK competitive at mid to long range.
45-Round Magazine-Balances ammo capacity and handling speed.
Ergonomic Riser-Boosts slide-to-fire speed and snappiness.
Infiltrator Pad-Improves aim-walking speed for harder-to-hit strafes.
Why It Works:
With eight attachments, the ABR1 becomes laser-accurate, fast-firing, and mobile-perfect for aggressive mid-range play. If you prefer a stripped-down build, drop the infiltrator pad, ergonomic riser, and foregrip for a solid five-attachment setup.
2. LC10-The Unshakable SMG King
Despite many SMGs getting nerfed this season, the LC10 remains untouched, and that's a big deal. Already one of the best SMGs pre-update, it now dominates close to mid-range fights with unmatched consistency.
Key Attachments:
Long Barrel-Extends effective range, letting the LC10 compete with ARs.
Ranger Foregrip-Improves accuracy while adding a slight mobility boost.
45-Round Magazine-Keeps you in the fight without heavy handling penalties.
Ergonomic Grip-Faster slide-to-fire and ADS.
Infiltrator Stock-Dramatic improvement to strafe speed.
Why It Works:
The LC10 combines low recoil, high mobility, and surprisingly competitive range. In the right hands, it can shred enemies at ranges they'd never expect from an SMG. Strafing speed is a key strength here-you can literally dodge bullets in close duels.
3. XM4-The Timeless AR
The XM4 has been a staple since day one, and Season 5 proves that it still belongs at the top. Balanced, reliable, and versatile, it excels in almost any situation.
Key Attachments:
Kepler Microplex Optic-Clean and precise red dot.
Ported Muzzle-Reduces first-shot recoil, ensuring accurate opening bursts.
Long Barrel-Maxes out damage range for long-distance engagements.
Vertical Foregrip-Tightens horizontal recoil control.
Buffer Weight Stock-Makes recoil almost non-existent.
Recoil Springs-Smooths out recoil patterns even further.
45-Round Magazine-Good balance of ammo and mobility.
Quick Draw Grip-Offsets ADS penalties from heavy attachments.
Why It Works:
With the full eight-attachment build, the XM4 genuinely does not move when fired. Even with just five attachments, it remains extremely stable and forgiving-perfect for all skill levels.
4. SWAT 5.56 (Gro Conversion)
By equipping the Gro conversion kit, the SWAT 5.56 essentially becomes the classic Gro-a laser-straight, low-recoil rifle beloved by veterans.
Key Attachments:
Gro Conversion Kit-Adds movement speed, recoil control, and access to a 50-round mag.
50-Round Magazine-Large enough for multi-kill potential.
Monolithic Suppressor-Boosts bullet velocity and range while keeping you off the minimap.
Vertical Foregrip-Improves vertical and horizontal recoil control.
Quick Draw Grip-Counters ADS speed penalties from the suppressor.
Why It Works:
This setup feels identical to the OG Gro-minimal recoil, strong range, and great movement speed. It's incredibly forgiving and works for any playstyle, from passive anchoring to aggressive pushing.
5. C9-The Close-Range Warzone & Multiplayer Terror
Previously banned in ranked multiplayer, the C9 is back and immediately making waves. In Warzone, it has already become the go-to close-range weapon thanks to its raw TTK and mobility.
Multiplayer Build:
Compensator-Vertical recoil control.
Reinforced Barrel-Improves bullet velocity and damage range.
Ergonomic Grip-Faster slide-to-fire and ADS.
Infiltrator Stock-Exceptional strafe speed.
Ranger Foregrip-Added stability without killing mobility.Warzone Build:
Swap Ranger Foregrip and Compensator for:
Extended Mag I or II-Increases mag size for sustained fights.
Recoil Springs-Keeps recoil manageable.
Why It Works:
In multiplayer, strafing speed combined with low recoil makes you incredibly hard to hit. In Warzone, extended mags ensure you can wipe full squads without reloading.
Perks, Equipment, and Secondary Recommendations
A great primary weapon is only part of the equation. Here's the supporting cast that complements all five builds above.
Perk Recommendations:
Perk 1: Gung-Ho-Reload while sprinting; perfect for aggressive pushes.
Perk 2: Forward Intel (standard) or Hunter's Instinct (gunfighter builds)-Gain critical minimap intel or enemy tracking after kills.
Perk 3: Slipstream-Boosts sprint speed for faster rotations.
Wildcard: Perk Greed-Allows for extra perks, including Scavenger for ammo sustainability and tactical/lethal replenishment.
Lethals/Tacticals:
Stim Shot-Rapid health regeneration when weak.
Blast Traps-High lethality potential.
Scrambler-Acts as a personal counter-UAV.
Secondary-The Kova SMG:
Monolithic Suppressor-Range and bullet velocity.
Long Barrel-More range.
60-Round Magazine-Sustained fire in close combat.
Quick Draw Grip-Faster handling.
Recoil Springs-Enhanced control.
Think of the Kova as your " emergency SMG" -ideal for when your primary runs dry or you get caught in tight quarters.
Final Thoughts
Season 5 of Call of Duty: Black Ops 7 has given us a diverse, well-rounded meta where several weapons are truly competitive. The ABR1 stands out as the newest powerhouse thanks to Rapid Fire, the LC10 remains the SMG king, and the XM4 continues to be a rock-solid all-rounder. The SWAT 5.56 with Gro conversion and the C9 offer unique playstyle advantages-one for laser accuracy Bot Lobbies BO7 for sale, the other for overwhelming close-range dominance.
If you build these loadouts correctly and pair them with the right perks and equipment, you'll be well on your way to high-kill games, nukes, and MVP performances.
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